Falling Into Design






FALLING INTO DESIGN
An Interactive Design Thinking manual
PROMPT
Create a manual that explains your perspective on what Design Thinking is and your method for approaching Design.
OVERVIEW
Merging perspectives from rock climbing, Science and Design, this manual creates an interactive experience for what a beginner feels as they start to design.
GOALS
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Both designers and climbers use iterative problem solving, but how does it feel to fail?
How should it feel? -
Create an evolving experience that allows readers mirrors the changes in perspective that come with learning to Design.
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Orient a new designer on how Design Thinking relates to Design in the same way the Scientific Method relates to Science
KEY LEARNING
User test early.
Find something that engages and build your experience from there.
Uncommon materials are a blessing and a curse
Personable Product Design
Honest
PROMPT
Design an interaction for "Personal Hygiene" in consideration of larger principles of Design
OVERVIEW
From Contextual Inquiry to Ideation to Rapid Prototyping, what started as a small change in mechanism turned to a larger conversation about our relationship with our products.
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Use mapping principles for more intuitive interaction
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Design a sustainable product competes on the shelf
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As simple as possible
GOALS
KEY LEARNING
3D printing isn't magic.
Technical limitations can be overcome by employing a variety of prototypes.
Feeling stuck is a signal that you have unanswered questions from your research.






JOURNEY MAP
FOR THE LONG HAUL
A Visual System for Academic Coaching
In collaboration with Carol Ho, we set out to design a new visual system for Carnegie Mellon's Academic Coaching (A.C) department that would better communicate to Graduate Students in need of A.C's services.
A key finding early in our research process led us to believe that the key difference between the current undergrad user population and the Graduate student body was that graduate enrollment skewed heavily towards international students. We therefore set out to create a system that would visually communicate the mission, services and student experience of Academic Coaching independent of language or cultural conceptions of what constituted a coaching relationship.
We also quickly understood, that an important aspect of A.C's value proposition was their experience implementing principles of positive Psychology and the comparitively long duration of their services. We chose to revamp the Carnegie Mellon Scotty dog as the face of A.C, and create a visual system that showed the long-term benefit of having and Academic Coach.
The client was surprised by how well we understood and gave visual form to what it means to be an Academic Coach, and was excited for how well our system could distinguish their program as they integrated with other student services on campus.


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